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Name: Alear
Age: 1020
Height: 167cm
Occupation: Divine Dragon Monarch
Birthday: January 20
Hair Color: Red / Blue


PERSONALITy

Alear's memory is hazy due to having amnesia but retains a spirit of positivity and courteousness. When Alfred is in wake-up duty, he described them as a deep sleeper. Polite as one can expect of a Divine Dragon, Alear warmly greets and interacts with the members of their army and the people of Elyos. Though they lost their memories of their mother, Alear quickly bonds with her and adopts many of their mother's mannerisms. Their journey tests their convictions and even near death, Alear refuses to give up and even finds rather unorthodox solutions using the powers of his allies.Despite their status as a Divine Dragon, Alear does not force people to address them with formalities and their title, preferring that they simply refer to them by name if they want to. At times they are uncomfortable being the object of worship especially when done in their presence. Nonetheless, they are touched by the people's faith in them.Alear finds the Corrupted unsettling beyond just a subconscious reaction. Initially they are terrified of their mere presence, but finds enough strength to dispatch them when encountered. After the tragedy at Lythos Castle, Alear takes on the responsibility for their mother's mission as a Divine Dragon for Elyos.Originally, Alear was rather jaded and stoic, emotionally broken due to the many deaths of their siblings at the hands of Sombron when they lost any perceived usefulness, or for simply being "defects". Alear hated and feared the Corrupted, knowing that any misstep or failure that caught Sombron's ire could result in being sentenced to death at the hands of the Corrupted. Their only goal was to prove useful to their father so as to remain alive by collecting the Emblem Rings for his sake.It was only due to a chance encounter with the Divine Dragon, Lumera that Alear was given the first sense of peace, happiness and love. It would be this encounter and bond that Alear would begin to become more expressive and even openly rebel against their father, leading to Sombron's first defeat. While not precisely shown, Alear did appear to hold some sentiments towards their various siblings as it caused their jaded outlook on life. Their youngest sibling, Veyle, was the last known survivor of Sombron's wrath and it was her whom Alear had left their dragonstone with, showing a deep level of affection and trust towards her. This would serve as the catalyst that would lead to their reunion 1,000 years later. Despite losing memory of her, Alear and Veyle felt a instant mutual connection to one another and upon discovering their familial bond, the two became even closer with Alear expressing explicit trust in her abilities and gently supports Veyle through her doubts over the people of Elyos's reception of her as a Fell Dragon.As they were dying, they expressed their regrets to Lumera that they couldn't have been a good dragon, spurring her to save their life and begin the process of transforming them into a Divine Dragon. When Alear dies again during the events of Engage, Alear once again is filled with regret, but their unbreakable spirit convinces the other Emblems to evoke their miracle ritual that saved Alear's life.



background

Alear is a Divine Dragon and child of the Divine Dragon Monarch Lumera. 1000 years prior to the events of Engage, Alear is said to have participated in the war against the Fell Dragon Sombron. In the aftermath of the war, they sustained heavy wounds and was put into a deep slumber. Housed in the Somniel, over a thousand years, the people of Elyos would worship Alear as the Divine Dragon. Most royal families would be granted permission to visit them as they slept and they were regularly attended by at least 33 generations of stewards dedicated to protecting and serving Alear when they would eventually awaken.Alear awakens after a thousand years to the surprise of the current Stewards of the Divine Dragon Clanne, Framme and Vander. Alear discovers that they have lost all memories of their past. The news of their awakening spurs their Stewards to take them to Lythos Castle to inform Queen Lumera of their awakening. En route to the castle they are ambushed by corpse soldiers known as the Corrupted. Though they are able to deal with a portion of the enemies, they nearly overwhelm them before a massive white dragon destroys the remaining Corrupted. The dragon assumes the form of a woman who identifies herself as Lumera, Queen of Lythos and Alear's mother. At the castle, Lumera is overjoyed by their awakening but is heartbroken to hear that they have lost their memory.In hopes of spurring their memory, Lumera spars with Alear and teaches them about Engaging with the Emblem Rings with Alear evoking the Ring of the Hero-King. Alear is able to defeat Lumera and as a reward, she gifts them Libération. After, Lumera attempts to give Alear a ring, a gift she had promised to give to them shortly before they went into their thousand year slumber. Unable to recall this promise, Alear asks Lumera to hold onto the ring until they can remember. That night, Alear is awoken by a sudden attack on Lythos castle. Elusia, one of the nations of Elyos, raided the Ring Vault in the castle, stealing most of the Emblem Rings. As luck would have it, Prince Alfred of Firene had just arrived in Lythos with his retainers to request aid, joining Alear's forces in turn. As the Elusian forces leave, Alear is attacked by a hooded figure who nearly kills them. Lumera intercepts a massive beam attack and is mortally wounded as the hooded figure escapes, but not before dropping a Draconic Time Crystal. Lumera reveals that due to pouring a massive amount of her Divine Dragon energy into Alear as they slept, she was already severely weakened. She pleads to Alear to recover the remaining Emblem Rings held by the four nations of Elyos and trusts that they will succeed. She entrusts the Ring of the Holy Knight as she succumbs to her wounds.After putting Lumera to rest, Alfred asks Alear for assistance as Elusia had also invaded Firene with the intention of stealing its Emblem Ring. Alear accepts his request and immediately departs from Lythos to fulfill their mother's mission.The Divine Dragon's Pilgrimage
Arriving in Florra Mill Town, Alear meets Céline, Alfred's younger sister, who had recently escaped Firene Castle with the Ring of the Caring Princess, which Firene had been safeguarding. Alear evokes the Ring and quickly defeats the Elusian forces that followed Céline. After the battle, Alear is ambushed by a Corrupted only for a young girl to rescue them. She introduced herself as Veyle and tells them that she is looking for someone. Alear wishes her well before continuing onward. At Firene Castle, Alear and their forces repel the invading Elusian forces and rescues Queen Eve. She directs Alear north near the Firene-Brodia boarder where a second ring that Firene secretly protected was held in a secret shrine. There, Alear and Alfred encounter Yunaka who had recently stumbled upon the Ring of the Dawn Maiden which had called out to her. Unfortunately it had been stolen by bandits so Alear and their forces raid the camp and recover the Ring, evoking it. Veyle is encountered once more where Alear discovered that she injured her leg. Alear bandages her wounds and she tells them that she is looking for her sibling. The two part ways once more with Alear heading for Brodia.
At the boarder they are met by Prince Alcryst who initially believed that Alear's forces are either bandits or Elusian soldiers. After firing a warning shot, Alear quickly identifies themselves, causing Alcryst to immediately prostrate himself in front of Alear out of shame. Having been tasked by King Morion to escort Alear to Brodia Castle, they first are intercepted by an Elusian force lead by Princess Hortensia of Elusia wielding a corrupted Ring of the Princess Exalt. She demands that Alear relinquish their current Rings, but they refuse. Hortensia is forced to retreat and Alear arrives at Brodia Castle where he is warmly greeted by the Crown Prince Diamant and King Morion himself. King Morion willingly gives the Ring Brodia had been safeguarding, the Ring of the Young Lion, which Alear evokes. Suddenly, Brodia is castle is attacked by the Crown Princess of Elusia, Ivy wielding a corrupted Ring of the Sage Lord. Alear gives Diamant the ring to use and their combined force is able to defeat Ivy, who drops her ring as she is forced to flee, allowing Alear to evoke the ring. King Hyacinth of Elusia personally leads his army in an all-out attack at the Brodia-Elusia border, spurring Morion to face him directly in battle. Worried for his father's safety, Diamant asks Alear to follow his father, which they accept.At the border, Alear and his forces witness Morion defeat to Hyacinth wielding a corrupted Ring of the Lady of the Plains. As Hyacinth retreats, taking Morions body with him. Ivy once again stands in their way, though this time she does not have an Emblem Ring due to her previous failure. Alear defeats her once more, but chooses to spare her life and thus she retreats with gratitude for their mercy, but not before telling them to head to Destinea Cathedral where King Hyacinth took King Morion. Arriving at the Cathedral, they were already too late as King Hyacinth had already sacrificed King Morion and turned him into a Corrupted. Alear and their forces defeat Corrupted Morion, Princess Hortensia, and King Hyacinth.Sombron is revived due to Morion's sovereign blood and betrays Hyacinth, devouring him as well to further empower him. The mysterious hooded assailant appears and promptly steals the Rings Alear had as well as the Draconic Time Crystal. The hooded figure is revealed to be Veyle, who gives the six rings Alear had to Sombron, who promptly corrupts them. With no options, Alear and their army is forced to escape the Cathedral with Sombron's Four Hounds and Veyle in pursuit. At the Shadowy Moor, the Four Hounds and Veyle have nearly caught up to them, but Princess Ivy joins their forces, giving back the Draconic Time Crystal and gives them the Ring of the Princess Exalt and the Ring of the Lady of the Princess that she stole from Sombron. Alear promptly evokes the rings and their forcess successfully flee from the Four Hounds.Alear takes their forces to Solm in hopes of recovering the final Rings still being safeguarded by them. In the desert sands, Alear meets Fogado a member of Solm's Sentinels. After helping to dispatch some Corrupted, Fogado offers to bring them to Solm Palace where they meet Queen Seforia and also learn that Fogado is a Prince of Solm. Queen Seforia willingly offers to give them the Ring of the Radiant Hero, but forgot that Crown Princess Timerra currently had it. They meet Timerra at the Oasis Village where she willingly gives the Ring to Alear so they can evoke the ring. After dealing with some bandits, word arrives that Elusia had invaded Solm Palace and was holding Queen Seforia hostage. At the Palace, they find the Four Hounds and a brainwashed Hortensia. Alear and their forces are able to repel the Four Hounds and free Hortensia of her mind control, rescuing Seforia in the process. Queen Seforia reveals that Solm also held onto a second ring in secret. Directing them to the Northern Fortress, Alear encounters the dancer Seadall who found the Ring of the Crux of Fate. They evoke the ring and escape the Fortress which had been overrun by Corrupted.Word arrives that Elusia was heading to Firene once more to threaten its people in order to coerce Alear into relinquishing their remaining rings. At the Azure Coast, Hortensia's retainers Rosado and Goldmary, having deceived Sombron's forces, was able to steal the Ring of the Azure Twins, allowing Alear to evoke the Ring. By the time Alear and their forces arrive at Florra Port, most of the building had already been destroyed with the Four Hounds, Veyle, and a Corrupted Hyacinth. Alear and their forces are able to defeat them forcing them to retreat. Veyle wrests enough control of her body from her other half long enough to deceive Zephia into giving her the Ring of the Holy Knight and Sage Lord, which she promptly sends to Alear. Taking it as a sign that Veyle truly is good, they vow to follow the Four Hounds to Elusia and rescue Veyle.The Divine and the Fell
Mauvier delivers Alear and their forces to Lythos Castle as the Four Hounds and Veyle were laying siege on the Divine Dragon Shard. Though she is controlled by a helmet that amplifies Zephia's mind control spell. After a grueling battle, Alear is able to damage the helmet enough, restoring control to the normal Veyle. Sombron appears and, having deemed Veyle a defect, fires a massive breath attack. Alear intercepts the attack and protects her, but they are mortally wounded in the process. As they reveal their true familial ties to each other, Alear dies in Veyle's arms as Sombron absorbs the powers of the Emblem Rings, granting him his full original power.
Alear awakens in a astral space where they meet Veyle. Alear rallies the despondent Veyle and requests that she use her Fell Dragon powers to revive them. Their plan succeeds and Alear is revived as a Corrupted. They are able to recover the rings, but the extent of Veyle's revival wears off and Alear begins to fade. In desperation, the Emblem Rings evoke a miracle ritual, completely reviving Alear as an Emblem themselves, turning Lumera's ring that she intended to gift Alear into the Ring of the Connector, making Alear the Fire Emblem.Sombron raises the continent of Gradlon from the ocean and opens a massive portal in the sky to other worlds. Veyle, having the ability to sense special crystals that empower Sombron, leads them to them so they can destroy them. The first crystal, guarded by the final two of the Four Hounds Zephia and Griss, is destroyed when they are defeated. In her death throes, Zephia reveals the next crystal's location currently at the bottom of a deep lake. In a last moment of regret and out of spite to Sombron, Zephia gives Alear a special Draconic Crystal that allows their army to travel into the far past. The army is transported roughly 1000 years prior where Alear encounters their past self. They are able to defeat their past self, knocking them out and destroying the second crystal. The final blow caused their past self to forget about this encounter. Back in the present, Veyle locates the final crystal but she refuses to tell Alear who is guarding it. Veyle enters Gradlon temple alone to spare them from having to face a Corrupted Lumera. Despite Veyle's best attempts, she is unable to kill her and Alear forces their way in. Alear bitterly engages against Lumera and eventually defeats her. Restored of her sanity, Lumera is pleased to see that Alear has finally accepted her gift and is surprised to learn that they have become the final Emblem. Knowing that Elyos would be safe under their guidance, Lumera is finally put to rest and Alear prepares to finally face Sombron.Alear raises the Somniel into the portal. Just before entering the portal, Marth informs them that the Emblem's power is weakening and after the battle, they will likely disappear. In the portal dimension, Sombron explains that he is from another world and was going to leave forever. Alear questions why he even brought such ruin to Elyos. Sombron tells them that he is originally from another world where his kin was killed when he was young and he was spared out of pity. He was sent to Elyos, a world inhabited by Dragons, where he lived alone. His only memento from the original world was an Emblem Ring he smuggled, the Ring of Foundations. The Emblem within it was his only companion, but when Sombron began connecting to the inhabitants of Elyos, the Emblem and its ring suddenly disappeared. Having lost his companion and suspecting the people of Elyos of separating him from his companion, he laid waste to the world and desired to amass enough power to return to his original world to exact revenge. Knowing that Sombron will still return and to prevent him from further endangering other worlds, Alear vows to stop him. The unstable nature of the portal dimension weakens the connections to the Emblems, but Alear evokes their power as the Fire Emblem and a final clash ensues. Even with his true draconic form, Sombron eventually falls to Alear and their forces. In his defeat, Sombron laments his impending demise, but Alear encourages him to try and use the Emblem's invocation one last time. After saying the chant, as he stares at his two remaining children, Sombron states that he has finally reestablished his bond with his original Emblem before he finally fades from existence, but to them he is merely talking to himself.Alear and their forces return to Elyos and, true to Marth's words, the Emblems fade away, each giving Alear one last heartfelt message. While heartbroken, Alear is warmly greeted by their stalwart allies who promise to assist them in leading Elyos into a brighter future. An undisclosed period of time later, Alear appears in the Ring Vault surrounded by the twelve Emblem Rings on their pedestals. They inform the now Emblem-less rings that they will be succeeding Lumera as the Divine Dragon monarch. They try one last time to evoke the Ring of the Hero-King, but nothing occurs. Their allies arrive and escorts them out of the chamber so they can begin Alear's coronation. As they leave, the Emblems make one final promise in spirit to Alear that should their power be needed once more, they will answer and Engage with them again.Should Alear fall in the final battle against Sombron, a different ending occurs. Alear awakens in an unknown location where Sombron informs them that their forces perished after they died. Alear sees a much older Veyle wearing the Ring of the Connector on her finger. Behind her in a mirror, Alear sees that they have reverted back to their Fell Dragon appearance and have been turned into a Dark Emblem.



Abilities

Enhanced Swordsmanship - Through her journey, Alear mastered the sword and became proficient in it, easily attaining the highest level of swordsmanship. Having incredible proficiency and skill in wielding and utilizing a sword. Regardless of the sword’s shape or size, the user can wield it as if it were an extension of their hand.Enhanced Unarmed Combat - Mastery in unarmed combat, being extremely skilled and capable of outclassing most opponents without the use of weapons and taking in many enemies at once.Their highest status is speed, however, other statuses can be enhanced by the use of Emblems, boosting them further.Dragon Divinity - Being half Divine Dragon and half Fell Dragon allows Alear to make use of powers related to both sides, or combine them for a perhaps even more powerful force. This makes Alear both divine and fell by nature. With this divinity, the woman can utilize almost holy and almighty magic with mastery. The control of this divinity allows for extraordinary abilities, strength, speed, stamina, durability, and reflexes, or in some cases enables the use of energy blasts, elemental manipulation, hyper-awareness, and sometimes invulnerability.Extra-Dimensional Arts - Through the Emblem rings, Alear can utilize powers, weaponry, and techniques in general from heroes of other Fire Emblem games.Dimensional Link - Through the Emblem rings, Alear can form bonds and connections with warriors from other worlds.Gestalt Form - Through the Emblem rings, Alear goes into a form made from fusing with an Emblem, gaining access to more power from them.Divinely Inspiring - Boosts allies' morale and strength, they also take slightly less damage.Draconic Time Crystal - A crystal that allows Alear to rewind time back 9 times. Recharges every day.【WEAPONRY】
Libération リベラシオン - Alear's personal sword. Accelerates Special trigger. At start of turn, if unit's HP ≥ 25%, grants【Charge】to unit and support partners within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and inflicts Spd/Def-X on foe during combat (X = number of Emblems among allies within 3 spaces of unit × 4, + 4; max 12), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats × 4; max 40%).
Wille Glanz ヴィレグランツ - Alear's personal sword, it was once Queen Lumera's. boosts the Emblem recharging time. Boosts strength, speed, defense, and resistance, and reduces damage if the foe is slower than her in combat. Allows long-range magical attacks.
Dragon's Fist 神竜の体術 - Boosts the Emblem recharging time. Accelerates Special trigger. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of Emblems among allies within 3 spaces of unit × 3, + 4; max 10), and reduces damage from area-of-effect Specials and from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
【SPECIAL SKILLS】
Luna 月光 - A special skill that treats the enemy's defenses as if reduced by 50%.
Draconic Aura 竜裂 - Special Skill. Boosts damage.
Glimmer 凶星 - Special Skill. Greatly boosts damage.
Dragon Blast 神竜破 - Special Skill. Greatly boosts damage according to how fast Alear is. Neutralizes any skill of the enemy that reduces the damage she gives, reduces damage when hit by the foe once.
Vital Astra 心流星 - Special Skill. Boosts damage according to her speed. In the case she's faster than the opponent, any damage received will be reduced gradually with each hit.
Godlike Reflexes 神速回避 - Special Skill. Enemies have a greater chance to miss attacks, as Alear's speed and agility grow faster to easily dodge incoming strikes.
No Quarter 車懸 - Boosts damage depending on how much her strength has boosted when a critical triggers (if foe is heavy armor, the damage is larger). If Special triggers, neutralizes foe's "reduces damage" effects from non-Special skills.
Aether 天空 - Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = half of damage dealt.
Growing Flame 爆火
Growing Light 爆光
Growing Wind 爆風
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
【SUPPORT SKILLS】
Rally Attack and Speed 攻撃速さの応援 - Grants Atk/Spd+6 to target ally for 1 turn.
Rally Attack and Defense 攻撃守備の応援 - Grants Atk/Def+6 to target ally for 1 turn.
Rally Defense and Resistance 守備魔防の応援 - Grants Def/Res+6 to target ally for 1 turn.
Harsh Command 一喝 - Neutralizes target ally's penalties and negative status effects that last through ally's next action. Converts any penalties on target ally into bonuses.
【SKILLS】
Life and Death 死線 - Grants Atk/Spd+7. Inflicts Def/Res-5.
Verge of Death 限界死線 - Grants Atk/Spd+8. Inflicts Def/Res-8. At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Spd that take effect on unit at this time.
Still Water 止水 - Grants Atk/Res+7. Inflicts Def-5.
Flash Sparrow 鬼神飛燕の柔撃 - If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat.
Attack and Speed Clash 攻撃速さの激突 - The more steps taken, the stronger and faster she gets.
Attack and Speed Ideal 攻撃速さの万全 - If Alear's health is stable, or if a boost is activated, enhances strength and speed.
Attack and Speed Finish 攻撃速さの秘奥 - Grants a boost to strength and speed during combat. If a Special Skill is prepared, deals additional damage. Slightly restores stamina after being utilized.
Speed and Resistance Finish 速さ魔防の秘奥 - Grants a boost to speed and resistance during combat. If a Special Skill is prepared, deals additional damage. Slightly restores stamina after being utilized.
Attack and Resistance Scowl 攻撃魔防の竜眼 - If the foe attacks or if their health is above average, boosts Alear's strength and magical resistance during combat, and also, if the foe utilizes a special skill, slows down the activation of said skill on foe before their attack.
Speed and Resistance Scowl 速さ魔防の竜眼 - If the foe attacks or if their health is above average, boosts Alear's speed and magical resistance during combat, and also, if the foe utilizes a special skill, slows down the activation of said skill on foe before their attack.
Attack and Speed Prime 攻撃速さの備え - If a【Bonus】is active on unit, grants an enhancement to strength and speed to unit during combat based on how many boosts were previously applied, and also, if number of boost effects active on unit are larger or equal to 4, damage received will be received, but also repelled back to enemy.
Attack and Speed Unity 攻撃速さの連帯 - If unit is near an ally, grants a boost to strength and speed to unit during combat, and also, if unit is inflicted with any penalty on those statuses, grants bonus to unit's strength and speed during combat = current penalty on each of those stats × 2.
Attack and Speed Excel 攻撃速さの突破 - If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).
Close Call 回避・一撃離脱 - Lowers the enemy's speed and defenses. If Alear's speed is higher than the enemy's, reduces incoming damage and pushes Alear back for a tactical retreat.
Spurn 回避・怒り - If Alear's speed is higher than the enemy's, reduces incoming damage and increases her own attack's damage.
Buffer 回避・盾の鼓動 - If the enemy attacks with a special attack, charge one of Alear's faster. Lowers the enemy's speed and defenses. If a skill compares Alear's speed to the enemy's, treat it as if hers is higher and reduces incoming damage.
Potent 神速 - Inflicts Spd/Def-4 on foe during combat and reduces damage from attacks during combat and from area-of-effect Specials by 30%, if decreasing the Spd difference necessary to make a follow-up attack, triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).
Null Counter-Disrupt 見切り・反撃不可 - Lowers enemy's attack and speed, and neutralizes any skill that prevents her from attacking back or dealing any sort of damage in retaliation, and also slightly reduces damage from the enemy.
Counter Roar 反撃の咆哮 - Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30%, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions. Restores 7 HP to unit after combat.
High Dragon Wall - If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. Inflicts Spd/Res-4 on foe during combat. If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats × 4 (max 40%).
Foes with Range = 2 cannot warp into spaces within 4 spaces of unit.Speed Smoke 速さの紫煙 - After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn.
Attack and Speed Pledge 攻撃速さの信条 - If there are any allies nearby, enhances strength and speed, and each successful hit helps charge a Special Skill faster.
Cross Spur Speed 速さの十字紋章 - Grants a speed bonus to allies in cardinal directions of unit during combat.
Defense & Resistance Smoke 守備魔防の紫煙 - After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants【Pathfinder】to unit for 1 turn.
Pulse Up: Blades 鍛錬の鼓動・刃 - At start of turn, grants Atk/Spd+X to unit for 1 turn (X = turn number × 2; max 6) and grants Special cooldown count-1 to unit.
Attack and Speed Ploy 攻撃速さの謀策 - At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Ploy】, and【Exposure】 on those foes through their next actions.
Attack and Resistance Ploy 攻撃魔防の謀策 - At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.
Rouse Attack and Speed 攻撃速さの奮起 - At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and【Null Panic】to unit for 1 turn.
Attack Oath Echo 響・攻撃の信義 - At start of turn, if unit is closer to an ally, grants a boost strength and "unit can move to a space adjacent to any ally" to unit for 1 turn.【STATUS EFFECTS LIST】
【Panic】Converts bonuses on target into penalties through its next action.
【Charge】Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)【Bonus】All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects.【Pathfinder】When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)【Dodge】If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials by percentage = difference between stats × 4 (max 40%).【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.
【Exposure】
Foe's attacks deal +10 damage.
【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently
【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.
【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

Emblems

They possess a wide variety of "Emblems", rings, and bracelets that upon activating their special power, they can call Heroes from the past and utilize their special skills, as well as get a boost in stats.Marth: enhances speed and dexterity. With this emblem equipped, several skills and new swords are added to Alear's arsenal.Perceptive - Allows one to foresee one upcoming attack, allowing them to avoid it.
Divine Speed - Greatly boosts speed.
Break Defenses - Easier to break an enemy's defense, especially if they wield a weapon Alear has an advantage against.
Unyielding - Heals stamina at random times.
Lodestar Rush - Several extremely fast and consecutive sword attacks.
Sigurd: enhances defense and dexterity, and fewer chances to miss attacks. As well as greater moving capabilities. Lances and a sword are added to Alear's arsenal.Momentum - Attack increases the more Alear moves.
Headlong Rush - Grants immunity to freezing attacks.
Override - A powerful sword/lance attack that allows Alear to move through lines of foes.
Celica: enhances magic power. Magic tomes are added to Alear's arsenal.Holy Stance - If the enemy is evil-aligned, 10% of damage taken will return to the enemy.
Echo - Split a magic attack to deal damage to two foes.
Resonance - If using a tome, exchanges stamina for more magic power.
Warp Ragnarok - A powerful magic attack that allows teleporting.
Micaiah: enhances resistance and luck. Staves and more tomes are added to Alear's arsenal.Augment - Healing staves can reach longer ranges.
Healing Light - if an ally is healed, Alear is also healed in the process.
Silence Ward - Grants immunity to silencing spells.
Great Sacrifice - Sacrifices stamina in order to heal all allies to maximum health.
Roy: enhances strength and stamina. New swords are added to Alear's arsenal.Hold Out - Survive fatal blows.
Advance - Can teleport to strike a foe.
Sword Power - Enhances damage when using a sword.
Rise Above - Temporary 5x stat-boosting.
Blazing Lion - A special attack that puts the area in front of Alear on fire.
Leif: enhances stamina and build. A new varied set of weapons is added to Alear's arsenal.Arms Shield - Take less damage from foes.
Adaptable - Switch weapons faster and increase Alear's adaptability in fights.
Vantage - An ability that allows Alear to strike before foes can strike, having them see an opening for it.
Quadruple Hit - A special move that allows Alear to use all 4 weapons of Emblem Leif at once.
Lucina: enhances dexterity and luck. Bows become available for Alear.Dual Strike - Boost damage when fighting together with an ally.
Bonded Shield - Creates a shield that protects allies from taking heavy damage.
All for One - Allows allies to strike an enemy like an all-out attack.
Dual Support - Enhances chance to avoid attacks if near allies.
Lyn: Greatly enhances speed. More bows and swords are available for Alear.Alacrity - Each attack will count as if it were more than one, fast enough to produce several.
Call Doubles - Summon four illusory doubles.
Speedtaker - Increases speed the more a foe is damaged.
Astra Storm - Launches 5 powerful arrows that follow the enemy.
Ike: enhances attack, and greatly enhances defense. Axes and Ragnell become part of Alear's arsenal.Demolish - Break walls and objects with a single blow.
Resolve - Enhances defense and resistance the more Alear's stamina lowers.
Laguz Friend - Damage from enemies is halved, but chances to avoid attacks are nullified.
Wrath - The more Alear takes damage, the more their attacks will be critical.
Great Aether - A special move that first enhances defense and resistance, takes some time to charge. Once charged, deals a blow in a large area and heals stamina if landing any damage.
Byleth: greatly enhances luck. A wide variety of weapons and relics are added to Alear's ArsenalDivine Pulse - An attack that would otherwise be a miss, becomes a hit.
Instruct - Grants allies a temporary boost in status.
Art Focus - Increases hit chances but lowers avoid chances.
Goddess Dance - Boosts allies' morale.
Corrin: greatly enhances stamina. New blades are added to Alear's arsenal.Dragon Vein - adds a special effect in a limited area.
Dreadful Aura - After landing a hit, enemies will be slowed down.
Quality Time - Heals at random times.
Draconic Hex - After landing a hit, decreases enemies' status.
Torrential Roar - A special move using a draconic arm, dealing damage in a line, the floor becomes slippery after using it.
Eirika and Ephraim: greatly enhances luck. New lances and swords are added to Alear's arsenal.Lunar Brace (Eirika) - Attacks have a random chance of dealing more damage.
Solar Brace (Ephraim) - If damage is dealt, Alear's stamina is recovered.
Eclipse Brace (Engage) - Deals extra damage according to how strong the foe is, and recovers stamina according to how much damage is dealt.
Gentility (Eirika) - Slightly takes less damage.
Bravery (Ephraim) - Slightly deals more damage.
Blue Skies (Engage) - Slightly takes less damage and deals more damage.
Twin Strike - Call upon Ephraim to deal a dual blow with a lance and sword.
Alear: as the 13th Emblem, Alear can turn into one to aid allies, or themselves, upon battle. Defense, speed, and luck are increased.Holy Aura - Grants greater damage against draconic foes.
Attuned - If a foe is fought and defeated, grants a boost in all stats to synced allies or themselves.
Bond Forger - Grants greater chances of a synced ally evading attacks and enemies miss attacks.
Holy Shield - Neutralizes damage.
Boon of Elyos - Damage is increased to the point of certified critical damage. Avoidance is also boosted. Stats boost 2x with each and every ally around
Dragon Blast - Make two attacks against a foe with a sword and a powerful magic beam.
Bond Blast - Make a sword attack from the unit and engage partner followed by a magic beam attack against a foe.
Tiki: enhances health and luck. Engaging allows one to turn into a dragon.Divine Blessing - A person's health is greatly increased.
Geosphere - Nearby allies grant a boost in all their defenses and resistances.
Special Guard - Cancels damage to one attack.
Lifesphere - Heals great amounts over time.
Lightsphere - Critical attacks have damage lowered.
Edelgard, Dimitri, Claude: enhances strength and dexterity. Allows Alear to use the houses leaders' relics.Flame Gambit (Edelgard) - Sets place in front of Alear on fire.
Shield Gambit (Dimitri) - Negates damage.
Poison Gambit (Claude) - Poisons the enemy.
Raging Storm (Edelgard) - Puts Alear in rage mode.
Atrocity (Dimitri) - Doubles damage.
Fallen Star (Claude) - Allows Alear to foresee the next incoming attacks while Claude is synced.
Houses Unite - Attacks with all Relics.
Hector: greatly enhances defense. Allows Alear to use Hector's arsenal.Quick Riposte - Regains composure faster.
Impenetrable - Defenses and resistances are tripled.
Adaptability - Depending on the type of damage, resistance against that type will be raised to prevent major damage.
Heavy Attack - Doubles damage.
Piercing Glare - Trades stamina for immobilizing enemies on sight.
Storm's Eye - Grants temporary invincibility.
Soren: greatly enhances resistance and magic.Assign Decoy - Makes Alear's chances of becoming prey way lower than anyone else around, leading enemies to ignore her.
Flare - When attacking with magic, enemies' resistance to magic will greatly lower, and damage given will heal Alear.
Anima Focus - When attacking with magic, if fire, the enemy's defenses will lower. If thunder, their next attack will have greater chances of missing. If wind, their movement speed lowers.
Keen Insight - Increases damage slightly if there's an advantage.
Block Recovery - Impedes enemy from healing.
Cataclysm - Uses several magic types to deal damage.
Camilla: Health, speed, and resistance are increased. Allows Alear to use her arsenal.Dragon Vein (same as Corrin)
Soar - Grants Alear the ability to fly.
Decisive Strike - Shows Alear the perfect opportunity for a critical attack.
Detoxify - Heals one from any ailment.
Groundswell - Heals one if they're standing somewhere toxic.
Dark Inferno - Sets the area on fire with a powerful blow on the ground.